Wednesday, August 3, 2016

Understanding Your State of the Nation Sheet

Every round you will receive a State of the Nation sheet. This gives you valuable information on your nation. At the top will be a description of your nation and recent rumors, which should reflect the outcome of any actions you took the round before. You will see listed which actions are successful and which were not.

Beneath that will be your scores for the following national traits:

  • Military
  • Agriculture
  • Arts/Religion
  • Science/Tech
  • Spy Network

Your values will range in score from 1 to 10, but no nation begins with higher than a 4 in anything at the start of game play. You can take actions to increase these values, or you can take actions to utilize them to aid something else. You may only use each trait for an action once per turn.

For example: Sue wants to raise her nation's military from a 3 to a 4. For her action, she will use her agriculture score of 4 to provide food incentives for new recruits to her nation's militia. In her next State of the Nation, if she is successful, her military will be at a value of 4. Her agriculture will stay at 4; she will not lose anything by having used it. Sue would not be able to use agriculture to raise both her military and her science in the same turn - she could only use it for one action each turn.

Using a higher value trait for your nation is more likely to succeed. For example, Sue is more likely to increase her military from a 3 to a 4 by using her agriculture of 4, than her arts of 1.

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