Wednesday, August 3, 2016

Taking Actions

Each nation with a single PC receives 5 actions per turn. Each nation with 2 PCs receives 6 actions per turn; 3 each. You will not know which nation has 1 or 2 PCs. Below are different types of actions you can take, but you are not limited to the ones below:

  • Increase a trait
  • Build something
  • Grow your population
  • Spy on another nation
  • Sabotage another nation
  • Assist another nation
  • Hide an action
  • Produce an heir
  • Hold a festival
  • Assassinate someone (within your own nation)
  • Write a letter 

You must write a description of each action you are taking. If you chose to write a letter, you must include the written letter in the package back tot he GM at the end of the turn; this letter will then be delivered to the PC it is addressed to. Each nation will have 2-3 people you may write to; you will not know which are run by the GMs and which are run by the PCs.

You will not always succeed. Other factors may influence your actions. You will receive an explanation for your results with every new turn.

Keep in mind that depending on what you do, other PCs may hear about it in their own rumors!

No comments:

Post a Comment